![]() Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. Shadoo is the boss of the pit however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. In every tenth room, there is a chest containing a Catch Card of a partner from the original Paper Mario (excluding the first one which has a Dashell card), a pipe leading out of the pit, and the door leading the next room. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. ![]() Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant Game Over. In the Pit a random enemy in each room holds a Pit Key to a locked door that proceeds to the next room. A blue switch appears when Fleep activates the rift and the block opens the way to the pit. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. The Flopside version was used to study the powers of darkness.Īccessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Both were created to test the forces that guard the Pure Hearts. However, in this game there are two pits - one in Flopside and one in Flipside called the Flipside Pit of 100 Trials. Just expect to level up once or twice during your runs, though, cos that legit saved my ass.The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario just like in Paper Mario: The Thousand-Year Door. One thing to remember, though: while you CAN level up more quickly by attacking everything in sight, you don’t automatically have to… I attacked everything in sight bc I wanted to get the EXP when I did my runs, but that was also me. Be sure you get the HP Plus & Power Plus in Flipside & Flopside tho, bc those will boost you up to 90 HP & 17 ATK. Since many enemies (but not all) attack on sight, it let me snipe most of ‘em.įor the leveling? I’d get to at least level 30, as you’ll have roughly 85 HP & 16 ATK. ![]() I did my run with Bowser & Dottie for the most part. (For reference Ultra Shroom Shakes are 300 coins from Notso’s shop, and Power Steaks are 35 coins each from Flopside’s Itty Bits…) Plus, when you get to later levels… you’ll definitely want something that can heal you a LOT of HP.įlipside’s Pit wasn’t that bad, but Flopside’s was tough. I won’t even lie, it was a pain to get all the coins to pay for all of them, but I got a lot of EXP when I got the coins from enemies. But again, it’s been a while, and I tend to play a bit more defensively (and also because I like Peach).Īs far as items go, I got a literal cubic fuckton of Dyllis Deluxes, as they each heal 90 HP. Usually pairing her with Hammer Pixl dude-bro to have a good offense and defense was my strategy. ![]() I’m not spoiling anything, but for the Flopside one, in my opinion, Peach is invaluable with her blocking. There is a boss to fight at the end of each Pit. But in general, Bowser is pretty overpowered, I wouldn’t worry too much about leveling, especially since you’re going to gain a bunch while you’re in there. You will need to swap to Boomer in some instances, but also don’t be afraid to use either Peach to block or Barry to parry if you find yourself in a tight spot. Using his fire breath and being able to stomp on spiked enemies (on top of having the ability to go fast) is a pretty good combo. I think it’s been about a decade or so since I played so my memory isn’t perfect on it but I think the go-to strategy is using your hoverboard Pixl, Carrie, I think her name was, with Bowser. Flopside is a bit trickier, but with all the healing, as long as you don’t get hit too much, it’s not too bad. Truthfully the Flipside Pit you don’t have to worry about too much. I think it’s a Shroom Shake and a Fire Burst to make it (you say you have most of recipes so you can confirm if I’m wrong). They normally heal 10, but in the Pits, they heal 50, so they’re very useful. ![]() Your best bet is stocking up on Emergency Rations. ![]()
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